M:tG card similarity search
UU · Creature — Human Wizard
{U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card. 1/2
Name | Mana | Type | Text |
---|---|---|---|
Scholar of the Ages | 5UU | Creature — Human Wizard | When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand. 3/3 |
Rose Noble | 3U | Legendary Creature — Human | Ward {2} Whenever you cast a Doctor spell or creature spell with doctor's companion, draw a card. Doctor's companion (You can have two commanders if the other is the Doctor.) 2/3 |
Seafloor Oracle | 2UU | Creature — Merfolk Wizard | Whenever a Merfolk you control deals combat damage to a player, draw a card. 2/3 |
Latulla, Keldon Overseer | 3RR | Legendary Creature — Human Spellshaper | {X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to any target. 3/3 |
Hullbreacher | 2U | Creature — Merfolk Pirate | Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 3/2 |
Fighter Class | RW | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{R}{W}: Level 2 Equip abilities you activate cost {2} less to activate. {3}{R}{W}: Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able. |
Step Between Worlds | 3UU | Sorcery | Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
Sunshot Militia | 1R | Creature — Human Soldier | Tap two untapped artifacts and/or creatures you control: Sunshot Militia deals 1 damage to each opponent. Activate only as a sorcery. 1/3 |
Guidestone Compass | Artifact | {1}, {T}: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) | |
Bonders' Enclave | Land | {T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater. |