Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Keeper of the Nine Gales

2U · Creature — Bird Wizard

Flying {T}, Tap two untapped Birds you control: Return target permanent to its owner's hand. 1/2

Similar cards

Color identity:
NameManaTypeText
Glare of Subdual 2GWEnchantment Tap an untapped creature you control: Tap target artifact or creature.
Sanctuary Lockdown 2WEnchantment Humans you control get +1/+1. {2}, Tap two untapped Humans you control: Tap target creature an opponent controls.
Orb of Dreams 3Artifact Permanents enter the battlefield tapped.
Scrambleverse 6RRSorcery For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
Ghosthelm Courier 2UCreature — Human Wizard You may choose not to untap Ghosthelm Courier during your untap step. {2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.) 2/1
Koll, the Forgemaster RWLegendary Creature — Dwarf Warrior Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1. 2/2
Windreaver 3WUCreature — Elemental Flying {W}: Windreaver gains vigilance until end of turn. {W}: Windreaver gets +0/+1 until end of turn. {U}: Switch Windreaver's power and toughness until end of turn. {U}: Return Windreaver to its owner's hand. 1/3
Otawara, Soaring City Legendary Land {T}: Add {U}. Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.
Supreme Inquisitor 3UUCreature — Human Wizard Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles. 1/3
Sail into the West 2GUInstant Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
Page 100