Card Codex

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17 May 2024: Card library updated.

Keeper of the Nine Gales

2U · Creature — Bird Wizard

Flying {T}, Tap two untapped Birds you control: Return target permanent to its owner's hand. 1/2

Similar cards

Color identity:
NameManaTypeText
Tazeem Roilmage 1UCreature — Merfolk Wizard Kicker {4} (You may pay an additional {4} as you cast this spell.) When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand. 2/1
Totally Lost 4UInstant Put target nonland permanent on top of its owner's library.
Flicker of Fate 1WInstant Exile target creature or enchantment, then return it to the battlefield under its owner's control.
Vanishment 4UInstant Put target nonland permanent on top of its owner's library. Miracle {U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Temporal Cleansing 3USorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) The owner of target nonland permanent puts it into their library second from the top or on the bottom.
Planar Birth 1WSorcery Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.
Recantation 3UUEnchantment At the beginning of your upkeep, you may put a verse counter on Recantation. {U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation.
Plant Tadpoles XUUSorcery — Adventure Tap X target creatures. They don't untap during their controllers' next untap steps. (Then exile this card. You may cast the creature later from exile.)
Mirror of Life Trapping 4Artifact Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control.
Force Away 1UInstant Return target creature to its owner's hand. Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
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