Card Codex

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17 May 2024: Card library updated.

Kefnet's Monument

3 · Legendary Artifact

Blue creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.

Similar cards

Color identity:
NameManaTypeText
Ghosthelm Courier 2UCreature — Human Wizard You may choose not to untap Ghosthelm Courier during your untap step. {2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.) 2/1
Nature's Panoply GInstant Strive — This spell costs {2}{G} more to cast for each target beyond the first. Choose any number of target creatures. Put a +1/+1 counter on each of them.
Goblin Trapfinder RCreature — Goblin When Goblin Trapfinder dies, seek a creature card with mana value 3 or less. That card perpetually gains haste, "This spell costs {1} less to cast," and "At the beginning of your end step, sacrifice this creature." 1/1
Morophon, the Boundless 7Legendary Creature — Shapeshifter Changeling (This card is every creature type.) As Morophon, the Boundless enters the battlefield, choose a creature type. Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1. 6/6
Visions of Ruin 3RSorcery Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token. Flashback {8}{R}{R}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Elite Skirmisher 2WCreature — Human Soldier Heroic — Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature. 3/1
Thistledown Duo 2W/UCreature — Kithkin Soldier Wizard Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn. 2/2
Blinding Flare RSorcery Strive — This spell costs {R} more to cast for each target beyond the first. Any number of target creatures can't block this turn.
Oakshade Stalker 2GCreature — Human Ranger Werewolf You may cast Oakshade Stalker as though it had flash if you pay {2} more to cast it. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/3
Invert the Skies 3G/UInstant Creatures your opponents control lose flying until end of turn if {G} was spent to cast this spell, and creatures you control gain flying until end of turn if {U} was spent to cast this spell. (Do both if {G}{U} was spent.)
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