Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kei Takahashi

2GW · Legendary Creature — Human Cleric

{T}: Prevent the next 2 damage that would be dealt to target creature this turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Ballista Wielder Creature — Werewolf {2}{R}: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5
Unstable Footing RInstant Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) Damage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker.
Truefire Captain RRWWCreature — Human Knight Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Truefire Captain is dealt damage, it deals that much damage to target player. 4/3
Jackal Pup RCreature — Jackal Whenever Jackal Pup is dealt damage, it deals that much damage to you. 2/1
Penance 2WEnchantment Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.
Pious Warrior 3WCreature — Human Rebel Warrior Whenever Pious Warrior is dealt combat damage, you gain that much life. 2/3
Fall of Cair Andros 2REnchantment Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) {7}{R}: Fall of Cair Andros deals 7 damage to target creature.
Words of War 2REnchantment {1}: The next time you would draw a card this turn, Words of War deals 2 damage to any target instead.
Suffocation 1UInstant Cast this spell only if you were dealt damage this turn by a red instant or sorcery spell. Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn. Draw a card at the beginning of the next turn's upkeep.
Restore the Peace 1WUInstant Return each creature that dealt damage this turn to its owner's hand.
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