Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Keiga, the Tide Star

5U · Legendary Creature — Dragon Spirit

Flying When Keiga, the Tide Star dies, gain control of target creature. 5/5

Similar cards

Color identity:
NameManaTypeText
Gravebane Zombie 3BCreature — Zombie If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead. 3/2
Windborn Muse 3WCreature — Spirit Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. 2/3
Thunder Spirit 1WWCreature — Elemental Spirit Flying, first strike 2/2
Covetous Dragon 4RCreature — Dragon Flying When you control no artifacts, sacrifice Covetous Dragon. 6/5
Wall of Tanglecord 2Artifact Creature — Wall Defender {G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.) 0/6
Nezumi Prowler 1BArtifact Creature — Rat Ninja Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Nezumi Prowler enters the battlefield, target creature you control gains deathtouch and lifelink until end of turn. 3/1
Goblin Fireleaper 1RCreature — Goblin Warrior {1}{R}: Goblin Fireleaper gets +1/+0 until end of turn. When Goblin Fireleaper dies, it deals damage equal to its power to target creature an opponent controls. 1/1
Midnight Reaper 2BCreature — Zombie Knight Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card. 3/2
Girder Goons 4BCreature — Ogre Warrior When Girder Goons dies, create a tapped 2/2 black Rogue creature token. Blitz {3}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 4/4
Dungeon Master 2WULegendary Planeswalker — Dungeon Master [+1]: Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life." [+1]: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card. [−6]: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.) Loyalty 1d4+1
Page 161