M:tG card similarity search
2R · Creature — Human Soldier
{1}, Sacrifice two lands: Destroy target land. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Murder | 1BB | Instant | Destroy target creature. |
Mob | 4B | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature. |
Daring Demolition | 2BB | Sorcery | Destroy target creature or Vehicle. |
Balduvian Conjurer | 1U | Creature — Human Wizard | {T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land. 0/2 |
Mana Seism | 1R | Sorcery | Sacrifice any number of lands, then add that much {C}. |
Guardian Zendikon | 2W | Enchantment — Aura | Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand. |
Dune Chanter | 2G | Creature — Plant Druid | Reach Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types. Lands you control have "{T}: Add one mana of any color." {T}: Mill two cards. You gain 1 life for each land card milled this way. 2/3 |
Terminal Agony | 2BR | Sorcery | Destroy target creature. Madness {B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Calming Verse | 3G | Sorcery | Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control. |
Western Paladin | 2BB | Creature — Phyrexian Zombie Knight | {B}{B}, {T}: Destroy target white creature. 3/3 |