M:tG card similarity search
2R · Creature — Human Soldier
{1}, Sacrifice two lands: Destroy target land. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Jinx | 1U | Instant | Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep. |
Hall of Storm Giants | Land | If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) | |
Goblin Masons | 1R | Creature — Goblin | When Goblin Masons dies, destroy target Wall. 2/1 |
Minion of Leshrac | 4BBB | Creature — Demon Minion | Protection from black At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it. {T}: Destroy target creature or land. 5/5 |
Jokulhaups | 4RR | Sorcery | Destroy all artifacts, creatures, and lands. They can't be regenerated. |
Evasive Action | 1U | Instant | Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control. |
Tectonic Reformation | 1R | Enchantment | Each land card in your hand has cycling {R}. Cycling {2} ({2}, Discard this card: Draw a card.) |
Merciless Resolve | 2B | Instant | As an additional cost to cast this spell, sacrifice a creature or land. Draw two cards. |
Plant Beans | 1G | Sorcery — Adventure | You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.) |
Exploration | G | Enchantment | You may play an additional land on each of your turns. |