Card Codex

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17 May 2024: Card library updated.

Keldon Firebombers

3RR · Creature — Human Soldier

When Keldon Firebombers enters the battlefield, each player sacrifices all lands they control except for three. 3/3

Similar cards

Color identity:
NameManaTypeText
Lair of the Hydra Land If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. {T}: Add {G}. {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Roaring Earth 1GEnchantment Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control. Channel — {X}{G}{G}, Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Misguided Rage 2RSorcery Target player sacrifices a permanent.
Living Tsunami 2UUCreature — Elemental Flying At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand. 4/4
Greater Good 2GGEnchantment Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Storm Fleet Aerialist 1UCreature — Human Pirate Flying Raid — Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked this turn. 1/2
Fugue 3BBSorcery Target player discards three cards.
Three Tragedies 3BBSorcery — Arcane Target player discards three cards.
Sunspire Gatekeepers 3WCreature — Human Soldier When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance. 2/4
Rude Awakening 4GSorcery Choose one — • Untap all lands you control. • Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine {2}{G} (Choose both if you pay the entwine cost.)
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