M:tG card similarity search
1R · Enchantment — Aura
Enchant creature {B}: Regenerate enchanted creature. {R}: Enchanted creature gets +1/+0 until end of turn. {G}: Enchanted creature gains trample until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Dying Wail | 1B | Enchantment — Aura | Enchant creature When enchanted creature dies, target player discards two cards. |
Teferi's Curse | 1U | Enchantment — Aura | Enchant artifact or creature Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.) |
Blessing of Leeches | 2B | Enchantment — Aura | Flash Enchant creature At the beginning of your upkeep, you lose 1 life. {0}: Regenerate enchanted creature. |
Genju of the Realm | WUBRG | Legendary Enchantment — Aura | Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand. |
Arm the Cathars | 1WW | Sorcery | Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn. |
Strength from the Fallen | 1G | Enchantment | Constellation — Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. |
Insolence | 2R | Enchantment — Aura | Enchant creature Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller. |
Tribal Forcemage | 1G | Creature — Elf Wizard | Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn. 1/1 |
Balduvian Shaman | U | Creature — Human Cleric Shaman | {T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.) 1/1 |
Quickbeam, Upstart Ent | 4GG | Legendary Creature — Treefolk | Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn. 5/6 |