M:tG card similarity search
2R · Legendary Creature — Human Faerie
Double strike Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan, the Fae-Blooded. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Tempered Steel | 1WW | Enchantment | Artifact creatures you control get +2/+2. |
Joust | 1R | Sorcery | Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.) |
Charismatic Vanguard | 2W | Creature — Dwarf Soldier | {4}{W}: Creatures you control get +1/+1 until end of turn. 3/2 |
Call to Glory | 1W | Instant | Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. |
Akroma, Vision of Ixidor | 5WW | Legendary Creature — Angel | Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner 6/6 |
Hand of Enlightenment | Enchantment Creature — Human Monk | First strike 2/2 | |
Ramirez DePietro | 3UBB | Legendary Creature — Human Pirate | First strike 4/3 |
Rhox Pikemaster | 2WW | Creature — Rhino Soldier | First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control have first strike. 3/3 |
Halberdier | 3R | Creature — Human Barbarian | First strike 3/1 |
Jousting Lance | 2 | Artifact — Equipment | Equipped creature gets +2/+0. As long as it's your turn, equipped creature has first strike. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |