Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kemba's Legion

5WW · Creature — Cat Soldier

Vigilance Kemba's Legion can block an additional creature each combat for each Equipment attached to Kemba's Legion. 4/6

Similar cards

Color identity:
NameManaTypeText
Wizened Arbiter WWCreature — Human Soldier Wizard When Wizened Arbiter enters the battlefield, you may reveal a white card you own from outside the game. If you do, exchange that card with a card in your hand. 2/1
Stinkweed Imp 2BCreature — Imp Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.) 1/2
Territorial Hellkite 2RRCreature — Dragon Flying, haste At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite. 6/5
Karlach, Tiefling Zealot 1RWLegendary Creature — Tiefling Barbarian First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, create a 2/2 white Knight creature token. Creatures you control get +1/+1 and gain haste until end of turn. 4/4
Loyal Cathar WWCreature — Human Soldier Vigilance When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step. 2/2
Ember Gale 3RSorcery Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
Harpoon Sniper 2WCreature — Merfolk Archer {W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control. 2/2
Jubilant Mascot 2WCreature — Homunculus At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) 1/1
Angelic Purge 2WSorcery As an additional cost to cast this spell, sacrifice a permanent. Exile target artifact, creature, or enchantment.
Blow Your House Down 2RSorcery Up to three target creatures can't block this turn. Destroy any of them that are Walls.
Page 163