M:tG card similarity search
· Legendary Creature — Human Samurai
Double strike; bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 3/4
Name | Mana | Type | Text |
---|---|---|---|
Hypnotic Grifter | U | Creature — Human Rogue | {3}: Hypnotic Grifter connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 1/2 |
Hope Against Hope | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each creature you control. As long as enchanted creature is a Human, it has first strike. |
Assault Intercessor | 1WB | Creature — Astartes Warrior | First strike, menace Chainsword — Whenever a creature an opponent controls dies, that player loses 2 life. 3/2 |
Man of Measure | 1WW | Creature — Human Knight | As long as you're shorter than an opponent, Man of Measure gets +0/+1 and has first strike. As long as you're taller than an opponent, Man of Measure gets +1/+0. 2/2 |
Kathril, Aspect Warper | 2WBG | Legendary Creature — Nightmare Insect | When Kathril, Aspect Warper enters the battlefield, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way. 3/3 |
Encampment Keeper | W | Creature — Dog | First strike {7}{W}, {T}, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn. 1/1 |
Knight of Glory | 1W | Creature — Human Knight | Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 2/1 |
Balduvian War-Makers | 4R | Creature — Human Barbarian | Haste Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) 3/3 |
Steadfast Guard | WW | Creature — Human Rebel | Vigilance (Attacking doesn't cause this creature to tap.) 2/2 |
Power Matrix | 4 | Artifact | {T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn. |