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17 May 2024: Card library updated.

Kess, Dissident Mage

1UBR · Legendary Creature — Human Wizard

Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead. 3/4

Similar cards

Color identity:
NameManaTypeText
Adeliz, the Cinder Wind 1URLegendary Creature — Human Wizard Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn. 2/2
Umara Wizard 4UCreature — Merfolk Wizard Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn. 4/3
Curious Homunculus 1UCreature — Homunculus {T}: Add {C}. Spend this mana only to cast an instant or sorcery spell. At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus. 1/1
Drogskol Armaments Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.
Omnispell Adept 4UCreature — Human Wizard {2}{U}, {T}: You may cast an instant or sorcery spell from your hand without paying its mana cost. 3/4
Hypersonic Dragon 3URCreature — Dragon Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.) 4/4
Possessed Skaab 3UBCreature — Zombie When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand. If Possessed Skaab would die, exile it instead. 3/2
Gale, Primeval Conduit 3GULegendary Creature — Human Wizard Whenever you cast an instant or sorcery spell, put two +1/+1 counters on target creature. 4/5
Yawgmoth's Testament 2BSorcery Until end of turn, you may play face-up cards you own from exile. If a card would be put into your graveyard or exile from anywhere this turn, put it on the bottom of your library instead.
Cast Through Time 4UUUEnchantment Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
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