Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kessig Dire Swine

4GG · Creature — Boar Horror

Delirium — Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard. 6/6

Similar cards

Color identity:
NameManaTypeText
Robaran Mercenaries 3WCreature — Human Mercenary Vigilance Robaran Mercenaries has all activated abilities of all legendary creatures you control. 3/4
Empty-Shrine Kannushi WCreature — Human Cleric Empty-Shrine Kannushi has protection from the colors of permanents you control. 1/1
Unmake the Graves 4BInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return up to two target creature cards from your graveyard to your hand.
Walker of the Wastes 4CCreature — Eldrazi ({C} represents colorless mana.) Trample Walker of the Wastes gets +1/+1 for each land you control named Wastes. 4/4
Triumphant Reckoning 6WWWSorcery Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield.
Ego Erasure 2UTribal Instant — Shapeshifter Changeling (This card is every creature type.) Creatures target player controls get -2/-0 and lose all creature types until end of turn.
Jon Irenicus, the Exile 2UBLegendary Creature — Elf Wizard At the beginning of your end step, draw a card if your library has more cards in it than target opponent's library. Otherwise, each opponent mills five cards. 3/5
Demoralize 2RInstant All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Threshold — If seven or more cards are in your graveyard, creatures can't block this turn.
Apostle of Purifying Light 1WCreature — Human Cleric Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.) {2}: Exile target card from a graveyard. 2/1
The Grand Evolution Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. II — Distribute seven +1/+1 counters among any number of target creatures you control. III — Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).
Page 177