Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kessig Malcontents

2R · Creature — Human Warrior

When Kessig Malcontents enters the battlefield, it deals damage to target player or planeswalker equal to the number of Humans you control. 3/1

Similar cards

Color identity:
NameManaTypeText
Path of the Animist 3GSorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Dragon Bell Monk 2WCreature — Human Monk Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/2
Mystic Barrier 4WEnchantment When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right. Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
Squelching Leeches 2BBCreature — Leech Squelching Leeches's power and toughness are each equal to the number of Swamps you control. */*
Heedless One 3GCreature — Elf Avatar Trample Heedless One's power and toughness are each equal to the number of Elves on the battlefield. */*
Lashknife Barrier 2WEnchantment When Lashknife Barrier enters the battlefield, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
Greensleeves, Maro-Sorcerer 3GGLegendary Creature — Elemental Protection from planeswalkers and from Wizards Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. Landfall — Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token. */*
Homarid Explorer 3UCreature — Homarid Scout When Homarid Explorer enters the battlefield, target player mills four cards. 3/3
Tenuous Truce 1WEnchantment — Aura Enchant opponent At the beginning of enchanted opponent's end step, you and that player each draw a card. When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice Tenuous Truce.
Fiery Encore 4RSorcery Discard a card, then draw a card. When you discard a nonland card this way, Fiery Encore deals damage equal to that card's mana value to target creature or planeswalker. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Page 92