Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kessig Naturalist

RG · Creature — Human Werewolf

Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2

Similar cards

Color identity:
NameManaTypeText
Thrashing Mudspawn 3BBCreature — Beast Whenever Thrashing Mudspawn is dealt damage, you lose that much life. Morph {1}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/4
Blacklance Paragon 1BCreature — Human Knight Flash When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn. 3/1
Territorial Hammerskull 2WCreature — Dinosaur Whenever Territorial Hammerskull attacks, tap target creature an opponent controls. 2/3
Underdome Land {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to pay Un-costs.
Bellowsbreath Ogre 2RArtifact Creature — Ogre Shaman Starting intensity 1 Whenever Bellowsbreath Ogre attacks, it deals damage equal to its intensity to any target. Then Bellowsbreath Ogre intensifies by 1. 3/3
Ash Barrens Land {T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Eldrazi Temple Land {T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Puffer Extract 5Artifact {X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.
Adarkar Windform 4USnow Creature — Illusion Flying {1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow source.) 3/3
Hero of Oxid Ridge 2RRCreature — Human Knight Haste Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn. 4/2
Page 92