Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kessig Wolf Run

· Land

{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

Similar cards

Color identity:
NameManaTypeText
Marauding Brinefang 5UUCreature — Dinosaur Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) 6/7
Kozilek's Channeler 5Creature — Eldrazi {T}: Add {C}{C}. 4/4
Magnifying Glass 3Artifact {T}: Add {C}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Desperate Stand RWSorcery Strive — This spell costs {R}{W} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
Chemister's Trick URInstant Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able. Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Downsize UInstant Target creature you don't control gets -4/-0 until end of turn. Overload {2}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sanguine Savior 1WBCreature — Vampire Cleric Flying, lifelink Disguise {W/B}{W/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn. 2/1
Might of the Old Ways 1GInstant Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card.
Tenza, Godo's Maul 3Legendary Artifact — Equipment Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Feral Deceiver 3GCreature — Spirit {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate only once each turn. 3/2
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