Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kessig Wolf Run

· Land

{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

Similar cards

Color identity:
NameManaTypeText
Bronze Cudgels 1Artifact — Equipment {2}: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Phyrexian Driver 2BCreature — Phyrexian Zombie Mercenary When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn. 1/1
Arcum's Sleigh 1Artifact {2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
Llanowar Cavalry 2GCreature — Human Soldier {W}: Llanowar Cavalry gains vigilance until end of turn. 1/4
Turn Against 4RInstant Devoid (This card has no color.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
The Princess Takes Flight 2WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile up to one target creature. II — Target creature you control gets +2/+2 and gains flying until end of turn. III — Return the exiled card to the battlefield under its owner's control.
A-Deal Gone Bad 3BInstant Target creature gets -3/-3 until end of turn. Target player mills three cards. You gain 3 life.
Spirit Weaver 1WCreature — Human Wizard {2}: Target green or blue creature gets +0/+1 until end of turn. 2/1
Blind with Anger 3RInstant — Arcane Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
Cabal Stronghold Land {T}: Add {C}. {3}, {T}: Add {B} for each basic Swamp you control.
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