M:tG card similarity search
· Land
{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Wildheart Invoker | 2GG | Creature — Elf Shaman | {8}: Target creature gets +5/+5 and gains trample until end of turn. 4/3 |
Buzz Buggy | Artifact — Contraption | Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn. | |
Heartwood Shard | 3 | Artifact | {3}, {T} or {G}, {T}: Target creature gains trample until end of turn. |
War Chariot | 3 | Artifact | {3}, {T}: Target creature gains trample until end of turn. |
Press the Advantage | 2GG | Instant | Up to two target creatures each get +2/+2 and gain trample until end of turn. |
Gimli's Fury | 1R | Instant | Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn. |
Elvish Herder | G | Creature — Elf | {G}: Target creature gains trample until end of turn. 1/1 |
Bull's Strength | 1G | Instant | Target creature gets +2/+2 and gains trample until end of turn. Untap it. |
Aloe Alchemist | 1G | Creature — Plant Warlock | Trample When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn. Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/2 |
Chorus of Might | 3G | Instant | Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. |