Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kessig Wolf Run

· Land

{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

Similar cards

Color identity:
NameManaTypeText
Gargantuan Slabhorn Creature — Beast Trample, ward {2} Other transformed permanents you control have trample and ward {2}. 4/4
Vault of the Archangel Land {T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
A-Sigardian Paladin 1GWCreature — Human Knight As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. {G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn. 4/3
Ceremonial Groundbreaker 1GWArtifact — Equipment Equipped creature gets +2/+1 and has trample. Equip Citizen {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Brawler's Plate 3Artifact — Equipment Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Ursapine 3GGCreature — Beast {G}: Target creature gets +1/+1 until end of turn. 3/3
Charging Hooligan 3RCreature — Human Peasant Whenever Charging Hooligan attacks, it gets +1/+0 until end of turn for each attacking creature. If a Rat is attacking, Charging Hooligan gains trample until end of turn. 3/3
Meteoric Mace 4RRArtifact — Equipment Equipped creature gets +4/+0 and has trample. Equip {4} Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Ramosian Greatsword 4RArtifact — Equipment Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Equipped creature gets +3/+1 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Weatherseed Elf GCreature — Elf {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 1/1
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