M:tG card similarity search
1GWU · Legendary Enchantment Creature — Nymph
Bestow {3}{G}{W}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +4/+4. Whenever an enchanted creature or enchantment creature you control attacks, draw a card. 4/4
Name | Mana | Type | Text |
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Almost Perfect | 4GW | Enchantment — Aura | Enchant creature Enchanted creature has base power and toughness 9/10 and has indestructible. |
Genju of the Cedars | G | Enchantment — Aura | Enchant Forest {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand. |
Aura Barbs | 2R | Instant — Arcane | Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to. |
Felidar Cub | 1W | Creature — Cat Beast | Sacrifice Felidar Cub: Destroy target enchantment. 2/2 |
Natural Reclamation | 4G | Instant | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Destroy target artifact or enchantment. |
Tragic Poet | W | Creature — Human | {T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. 1/1 |
Military Intelligence | 1U | Enchantment | Whenever you attack with two or more creatures, draw a card. |
Dictate of Heliod | 3WW | Enchantment | Flash Creatures you control get +2/+2. |
Dream Leash | 3UU | Enchantment — Aura | Enchant permanent You can't choose an untapped permanent as this spell's target as you cast it. You control enchanted permanent. |
Glimmer Lens | 1W | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Whenever equipped creature and at least one other creature attack, draw a card. Equip {1}{W} |