Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Key to the City

2 · Artifact

{T}, Discard a card: Up to one target creature can't be blocked this turn. Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.

Similar cards

Color identity:
NameManaTypeText
Mungha Wurm 2GGCreature — Wurm You can't untap more than one land during your untap step. 6/5
Chance 3RSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Discard any number of cards, then draw that many cards.
Jukai Trainee 1GCreature — Human Samurai Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn. 2/2
Flowering Lumberknot 3GCreature — Treefolk Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond. 5/5
Spellbreaker Behemoth 1RGGCreature — Beast This spell can't be countered. Creature spells you control with power 5 or greater can't be countered. 5/5
Invasion of Ergamon RGBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Ergamon enters the battlefield, create a Treasure token. Then you may discard a card. If you do, draw a card.
Park Heights Maverick 2GCreature — Human Soldier Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.) Park Heights Maverick can't be blocked by creatures with power 2 or less. Whenever Park Heights Maverick deals combat damage to a player or dies, proliferate. 2/2
Pygmy Troll 1GCreature — Troll Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn. {G}: Regenerate Pygmy Troll. 1/1
Plague Mare 1BBCreature — Nightmare Horse Plague Mare can't be blocked by white creatures. When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn. 2/2
The Eleventh Doctor 1WULegendary Creature — Time Lord Doctor I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. {2}: Target creature with power 3 or less can't be blocked this turn. 3/2
Page 94