M:tG card similarity search
3U · Creature — Human Rogue
Keymaster Rogue can't be blocked. When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Far | 1U | Instant | Return target creature to its owner's hand. Fuse (You may cast one or both halves of this card from your hand.) |
Vorrac Battlehorns | 2 | Artifact — Equipment | Equipped creature has trample and can't be blocked by more than one creature. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
War-Name Aspirant | 1R | Creature — Human Warrior | Raid — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked this turn. War-Name Aspirant can't be blocked by creatures with power 1 or less. 2/1 |
Hot Soup | 1 | Artifact — Equipment | Equipped creature can't be blocked. Whenever equipped creature is dealt damage, destroy it. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Oboro, Palace in the Clouds | Legendary Land | {T}: Add {U}. {1}: Return Oboro, Palace in the Clouds to its owner's hand. | |
Undying Rage | 2R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and can't block. When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand. |
Retract | U | Instant | Return all artifacts you control to their owner's hand. |
Sidisi's Faithful | U | Creature — Naga Wizard | Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Sidisi's Faithful exploits a creature, return target creature to its owner's hand. 0/4 |
Crosis's Catacombs | Land — Lair | When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {U}, {B}, or {R}. | |
Darigaaz's Caldera | Land — Lair | When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {B}, {R}, or {G}. |