M:tG card similarity search
3R · Legendary Creature — Astartes Berserker
Berzerker — Khârn the Betrayer attacks or blocks each combat if able. Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards. The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it. 5/1
Name | Mana | Type | Text |
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Leonin Warleader | 2WW | Creature — Cat Soldier | Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking. 4/4 |
Descendant of Kiyomaro | 1WW | Creature — Human Soldier | As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life." 2/3 |
Akki Underminer | 3R | Creature — Goblin Rogue Shaman | Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent. 1/1 |
Gloomwidow | 2G | Creature — Spider | Reach Gloomwidow can block only creatures with flying. 3/3 |
Demon of Wailing Agonies | 3BB | Creature — Demon | Flying Lieutenant — As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature." 4/4 |
Aladdin | 2RR | Creature — Human Rogue | {1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin. 1/1 |
Courtly Provocateur | 2U | Creature — Human Wizard | {T}: Target creature attacks this turn if able. {T}: Target creature blocks this turn if able. 1/1 |
Drider | 4B | Creature — Elf Spider | Reach Whenever Drider deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach. 4/3 |
Lord of the Void | 4BBB | Creature — Demon | Flying Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control. 7/7 |
Mount Keralia | Plane — Regatha | At the beginning of your end step, put a pressure counter on Mount Keralia. When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker. Whenever chaos ensues, prevent all damage that planes named Mount Keralia would deal this game to permanents you control. |