M:tG card similarity search
3R · Legendary Creature — Astartes Berserker
Berzerker — Khârn the Betrayer attacks or blocks each combat if able. Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards. The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it. 5/1
Name | Mana | Type | Text |
---|---|---|---|
Fog of War | 2G | Instant | You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power 3 or less. |
Alms | W | Enchantment | {1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn. |
Sex Appeal | W | Instant | Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If there are more people in the room of a different gender than you are as you cast this spell, prevent the next 6 damage this way instead. |
Pollen Remedy | W | Instant | Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If this spell was kicked, prevent the next 6 damage this way instead. |
Frodo, Determined Hero | 1W | Legendary Creature — Halfling Warrior | Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. As long as it's your turn, prevent all damage that would be dealt to Frodo. 2/2 |
Martyrs' Tomb | 2WB | Enchantment | Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn. |
Noble Vestige | 2W | Creature — Spirit | Flying {T}: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn. 1/2 |
Samite Sanctuary | 2W | Enchantment | {2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability. |
Solitary Confinement | 2W | Enchantment | At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you. |
Tangle | 1G | Instant | Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step. |