Card Codex

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17 May 2024: Card library updated.

Khabál Ghoul

2B · Creature — Zombie

At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Ball Lightning RRRCreature — Elemental Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning. 6/1
Groundbreaker GGGCreature — Elemental Trample, haste At the beginning of the end step, sacrifice Groundbreaker. 6/1
Spark Elemental RCreature — Elemental Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Spark Elemental. 3/1
Spike Soldier 2GGCreature — Spike Soldier Spike Soldier enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. 0/0
Blistering Firecat 1RRRCreature — Elemental Cat Trample, haste At the beginning of the end step, sacrifice Blistering Firecat. Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 7/1
Blitz Hellion 3RGCreature — Hellion Trample, haste At the beginning of the end step, Blitz Hellion's owner shuffles it into their library. 7/7
Hellspark Elemental 1RCreature — Elemental Trample, haste At the beginning of the end step, sacrifice Hellspark Elemental. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/1
Vampiric Sliver 3BCreature — Sliver All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature." 3/3
Spike Colony 4GCreature — Spike Spike Colony enters the battlefield with four +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature. 0/0
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