M:tG card similarity search
4 · Artifact
When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. {T}: Add two mana of any one color.
| Name | Mana | Type | Text |
|---|---|---|---|
| Ley Druid | 2G | Creature — Human Druid | {T}: Untap target land. 1/1 |
| Synchronized Eviction | 4U | Instant | This spell costs {2} less to cast if you control at least two creatures that share a creature type. Put target nonland permanent into its owner's library second from the top. |
| Draugr Recruiter | 3B | Creature — Zombie Cleric | Boast — {3}{B}: Return target creature card from your graveyard to your hand. (Activate only if this creature attacked this turn and only once each turn.) 3/3 |
| Sacred Ground | 1W | Enchantment | Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. |
| Necromantic Summons | 4B | Sorcery | Put target creature card from a graveyard onto the battlefield under your control. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it. |
| Sarinth Greatwurm | 4RG | Creature — Wurm | Trample Whenever a land enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") 7/6 |
| Veteran Dungeoneer | 3W | Creature — Human Warrior | When Veteran Dungeoneer enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) 3/4 |
| Hidden Horror | 1BB | Creature — Horror | When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. 4/4 |
| Castle Locthwain | Land | Castle Locthwain enters the battlefield tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand. | |
| Become Brutes | 1R | Sorcery | One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) |