M:tG card similarity search
1R · Creature — Jackal Warrior
Trample Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {3}{U/P}: Transform Khenra Spellspear. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Inkwell Leviathan | 7UU | Artifact Creature — Leviathan | Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.) 7/11 |
Vorapede | 2GGG | Creature — Insect | Vigilance, trample Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 5/4 |
Thicket Crasher | 3G | Creature — Elemental Rhino | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other Elementals you control have trample. 4/3 |
Cursed Totem | 2 | Artifact | Activated abilities of creatures can't be activated. |
Ooze Garden | 1G | Enchantment | {1}{G}, Sacrifice a non-Ooze creature: Create an X/X green Ooze creature token, where X is the sacrificed creature's power. Activate only as a sorcery. |
Erstwhile Trooper | 1BG | Creature — Zombie Soldier | Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate only once each turn. 2/2 |
Rimewind Cryomancer | 3U | Creature — Human Wizard | {1}, {T}: Counter target activated ability. Activate only if you control four or more snow permanents. (Mana abilities can't be targeted.) 2/3 |
Kin-Tree Warden | G | Creature — Human Warrior | {2}: Regenerate Kin-Tree Warden. Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
Skyshroud Ranger | G | Creature — Elf Ranger | {T}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery. 1/1 |
Tavern Ruffian | 3R | Creature — Human Warrior Werewolf | Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/5 |