Card Codex

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17 May 2024: Card library updated.

Kheru Lich Lord

3BGU · Creature — Zombie Wizard

At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. 4/4

Similar cards

Color identity:
NameManaTypeText
Priest of Fell Rites WBCreature — Human Warlock {T}, Pay 3 life, Sacrifice Priest of Fell Rites: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. Unearth {3}{W}{B} ({3}{W}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/2
Lim-Dûl's Hex 1BEnchantment At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless they pay {B} or {3}.
Soul Rend 1BInstant Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep.
Web of Inertia 2UEnchantment At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
Cleaving Reaper 3BBCreature — Angel Berserker Flying, trample Pay 3 life: Return Cleaving Reaper from your graveyard to your hand. Activate only if you had an Angel or Berserker enter the battlefield under your control this turn. 5/3
Quarry Beetle 4GCreature — Insect When Quarry Beetle enters the battlefield, you may return target land card from your graveyard to the battlefield. 4/5
Chitinous Crawler 2BBCreature — Insect Horror At the beginning of combat on your turn, choose target creature card in your graveyard. Conjure a duplicate of it into your graveyard. Descend 8 — Exile a permanent card from your graveyard: You may play it. Activate only as a sorcery and only if there are eight or more permanent cards in your graveyard. 4/4
Great Desert Hellion 1BRCreature — Hellion Starting intensity 1 Menace At the beginning of your upkeep, sacrifice Great Desert Hellion unless you discard a card. If you discard a card this way, Great Desert Hellion intensifies by 1. When Great Desert Hellion leaves the battlefield, you may discard your hand. If you do, draw cards equal to Great Desert Hellion's intensity. 5/5
Imaginary Pet 1UCreature — Illusion At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. 4/4
Reaper from the Abyss 3BBBCreature — Demon Flying Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature. 6/6
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