Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Khorvath Brightflame

5R · Legendary Creature — Dragon

Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.) Flying, haste Knights your team controls have flying and haste. 3/4

Similar cards

Color identity:
NameManaTypeText
Dwarven Strike Force 4RCreature — Dwarf Berserker Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn. 4/3
Zendikar Farguide 4GCreature — Elemental Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 3/3
Warren Pilferers 4BCreature — Goblin Rogue When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn. 3/3
Flowstone Wyvern 3RRCreature — Drake Flying {R}: Flowstone Wyvern gets +2/-2 until end of turn. 3/3
Howling Galefang 2GGCreature — Beast Vigilance Howling Galefang has haste as long as you own a card in exile that has an Adventure. 4/4
Kargan Dragonrider 1RCreature — Human Warrior As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.) 2/2
Cavalry Pegasus 1WCreature — Pegasus Flying Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn. 1/1
Carnival Barker 2RCreature — Dog Employee {T}: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once. 3/3
Time Reaper 3BBCreature — Alien Horror Flying, haste Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life. 4/4
Legion's Initiative RWEnchantment Red creatures you control get +1/+0. White creatures you control get +0/+1. {R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
Page 120