Card Codex

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17 May 2024: Card library updated.

Kick in the Door

R · Sorcery

Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)

Similar cards

Color identity:
NameManaTypeText
Court of Garenbrig 1GGEnchantment When Court of Garenbrig enters the battlefield, you become the monarch. At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
Dreamwinder 3UCreature — Serpent Dreamwinder can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land becomes an Island until end of turn. 4/3
Gobbling Ooze 4GCreature — Ooze {G}, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze. 3/3
Ambergris, Agent of Balance 2RGLegendary Creature — Dwarf Cleric Haste Whenever Ambergris, Agent of Balance attacks, you may discard your hand and draw two cards. When you do, put X +1/+1 counters on another target creature you control, where X is the number of cards you've discarded this turn. 4/3
Endless One XCreature — Eldrazi Endless One enters the battlefield with X +1/+1 counters on it. 0/0
Gravetiller Wurm 5GCreature — Wurm Trample Morbid — Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn. 4/4
Brokers Ascendancy GWUEnchantment At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
Kraum, Violent Cacophony 2URLegendary Creature — Zombie Horror Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card. 2/3
Crime Novelist 2RCreature — Goblin Bard Whenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add {R}. 1/3
Rasputin Dreamweaver 4WULegendary Creature — Human Wizard Rasputin Dreamweaver enters the battlefield with seven dream counters on it. Remove a dream counter from Rasputin: Add {C}. Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it. 4/1
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