Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kiki-Jiki, Mirror Breaker

2RRR · Legendary Creature — Goblin Shaman

Haste {T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. 2/2

Similar cards

Color identity:
NameManaTypeText
Retriever Phoenix 3RCreature — Phoenix Flying, haste When Retriever Phoenix enters the battlefield, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield. 2/2
Deathless Knight B/GB/GB/GB/GCreature — Skeleton Knight Haste When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand. 4/2
Devout Decree 1WSorcery Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Draconic Disciple 1RGCreature — Human Shaman {T}: Add one mana of any color. {7}, {T}, Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying. 2/2
Taste of Death 4BBSorcery Each player sacrifices three creatures. You create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Drumhunter 3GCreature — Human Druid Warrior At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. {T}: Add {C}. 2/2
Arlinn, the Pack's Hope 2RGLegendary Planeswalker — Arlinn Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. [−3]: Create two 2/2 green Wolf creature tokens. Loyalty 4
Mount Keralia Plane — Regatha At the beginning of your end step, put a pressure counter on Mount Keralia. When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker. Whenever chaos ensues, prevent all damage that planes named Mount Keralia would deal this game to permanents you control.
Phone a Friend 3UUSorcery Call someone and ask them to choose one. If they don't answer, an opponent choses one. (Don't explain anything else. You choose targets.) • A — Gain control of target creature you don't control. • B — Choose target creature you control. Create two tokens that are each copies of it. • C — Take an extra turn after this one. • D — Draw seven cards.
Arms Dealer 2RCreature — Goblin Rogue {1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. 1/1
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