M:tG card similarity search
BB · Legendary Creature — Human Assassin
{2}{B}{B}, {T}: Target creature deals damage to itself equal to its power. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Pelt Collector | G | Creature — Elf Warrior | Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. As long as Pelt Collector has three or more +1/+1 counters on it, it has trample. 1/1 |
Tyranid Invasion | 3G | Sorcery | Create a number of 3/3 green Tyranid Warrior creature tokens with trample equal to the number of opponents you have. |
Pradesh Gypsies | 2G | Creature — Human Nomad | {1}{G}, {T}: Target creature gets -2/-0 until end of turn. 1/1 |
Acceptable Losses | 3R | Sorcery | As an additional cost to cast this spell, discard a card at random. Acceptable Losses deals 5 damage to target creature. |
Elves of Deep Shadow | G | Creature — Elf Druid | {T}: Add {B}. Elves of Deep Shadow deals 1 damage to you. 1/1 |
Shivan Hellkite | 5RR | Creature — Dragon | Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{R}: Shivan Hellkite deals 1 damage to any target. 5/5 |
Ghost of Ramirez DePietro | 2U | Legendary Creature — Spirit Pirate | Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. Partner (You can have two commanders if both have partner.) 2/3 |
Outmaneuver | XR | Instant | X target blocked creatures assign their combat damage this turn as though they weren't blocked. |
Archdemon of Greed | Creature — Demon | Flying, trample At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you. 9/9 | |
Suspicious Stowaway | 1U | Creature — Human Rogue Werewolf | Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/1 |