M:tG card similarity search
2B · Creature — Human Soldier
Whenever Kill-Zone Acrobat attacks, you may sacrifice another creature or artifact. If you do, Kill-Zone Acrobat gains flying until end of turn. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Guardians of Akrasa | 2W | Creature — Human Soldier | Defender (This creature can't attack.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 0/4 |
Trespasser il-Vec | 2B | Creature — Human Rogue | Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) 3/1 |
Stillmoon Cavalier | 1W/BW/B | Creature — Zombie Knight | Protection from white and from black {W/B}: Stillmoon Cavalier gains flying until end of turn. {W/B}: Stillmoon Cavalier gains first strike until end of turn. {W/B}{W/B}: Stillmoon Cavalier gets +1/+0 until end of turn. 2/1 |
Nefashu | 4BB | Creature — Zombie Mutant | Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn. 5/3 |
Legerdemain | 2UU | Sorcery | Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.) |
Drudge Sentinel | 2B | Creature — Skeleton Warrior | {3}: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/1 |
Benalish Sleeper | 1W | Creature — Phyrexian Human Soldier | Kicker {B} (You may pay an additional {B} as you cast this spell.) When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature. 3/1 |
Hellkite Whelp | 4R | Creature — Dragon | Flying Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls. 3/3 |
Mourning Thrull | 1W/B | Creature — Thrull | ({W/B} can be paid with either {W} or {B}.) Flying Whenever Mourning Thrull deals damage, you gain that much life. 1/1 |
Whip Sergeant | 2R | Creature — Human Soldier | {R}: Target creature gains haste until end of turn. (It can attack this turn.) 2/1 |