M:tG card similarity search
2RR · Sorcery
Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
Name | Mana | Type | Text |
---|---|---|---|
Tainted Specter | 3B | Creature — Specter | Flying {1}{B}{B}, {T}: Target player discards a card unless they put a card from their hand on top of their library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate only as a sorcery. 2/2 |
Mangara's Equity | 1WW | Enchantment | As Mangara's Equity enters the battlefield, choose black or red. At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}. Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature. |
Jund Charm | BRG | Instant | Choose one — • Exile target player's graveyard. • Jund Charm deals 2 damage to each creature. • Put two +1/+1 counters on target creature. |
Siege-Gang Lieutenant | 3R | Creature — Goblin | Lieutenant — At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn. {2}, Sacrifice a Goblin: Siege-Gang Lieutenant deals 1 damage to any target. 2/2 |
City of Brass | Land | Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color. | |
Abyssal Hunter | 3B | Creature — Human Assassin | {B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. 1/1 |
Vampire Slayer | 1W | Creature — Human Soldier | Whenever Vampire Slayer deals damage to a Vampire, destroy that creature. 2/2 |
Liquimetal Torque | 2 | Artifact | {T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn. |
Crash Landing | 2G | Instant | Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control. |
Sphere of Duty | 3W | Enchantment | If a green source would deal damage to you, prevent 2 of that damage. |