M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Angelic Page | 1W | Creature — Angel Spirit | Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn. 1/1 |
Storm the Seedcore | 2GG | Sorcery | Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn. |
Inventive Wingsmith | 2W | Creature — Dwarf Artificer | At the beginning of your end step, if you haven't cast a spell from your hand this turn and Inventive Wingsmith doesn't have a flying counter on it, put a flying counter on it. 2/4 |
Kargan Intimidator | 1R | Creature — Human Warrior | Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • Kargan Intimidator gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn. 3/1 |
Dirtwater Wraith | 3B | Creature — Wraith | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {B}: Dirtwater Wraith gets +1/+0 until end of turn. 1/3 |
Pardic Lancer | 4R | Creature — Human Barbarian | Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn. 3/2 |
Archangel of Thune | 3WW | Creature — Angel | Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control. 3/4 |
Belligerent Whiptail | 3R | Creature — Wurm | Landfall — Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn. 4/2 |
Autumn Willow | 4GG | Legendary Creature — Avatar | Shroud (This creature can't be the target of spells or abilities.) {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud. 4/4 |
Steam Spitter | 4G | Creature — Spider | Reach (This creature can block creatures with flying.) {R}: Steam Spitter gets +1/+0 until end of turn. 1/5 |