Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Killing Glare

XB · Instant

Destroy target creature with power X or less.

Similar cards

Color identity:
NameManaTypeText
Fumigate 3WWSorcery Destroy all creatures. You gain 1 life for each creature destroyed this way.
Marshdrinker Giant 3GGCreature — Giant Warrior When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls. 4/3
Drop of Honey GEnchantment At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Drop of Honey.
Porphyry Nodes WEnchantment At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Porphyry Nodes.
Contest of Claws 1GSorcery Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Noxious Gearhulk 4BBArtifact Creature — Construct Menace When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. 5/4
Crumbling Ashes 1BEnchantment At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
Hidden Predators GEnchantment When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.
Nature's Ruin 2BSorcery Destroy all green creatures.
Blood Lust 1RInstant If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
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