M:tG card similarity search
3 · Artifact Creature — Phyrexian Construct
Whenever Kiln Walker attacks, it gets +3/+0 until end of turn. 0/3
Name | Mana | Type | Text |
---|---|---|---|
Roar of the Kha | 1W | Instant | Choose one — • Creatures you control get +1/+1 until end of turn. • Untap all creatures you control. Entwine {1}{W} (Choose both if you pay the entwine cost.) |
Windscouter | 3U | Creature — Human Scout | Flying When Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 3/3 |
Marvo, Deep Operative | 3UB | Legendary Creature — Octopus Rogue | Whenever Marvo, Deep Operative attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost. 1/8 |
Rattleback Apothecary | 2B | Creature — Gorgon Warlock | Deathtouch Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 3/2 |
Bladed Sentinel | 4 | Artifact Creature — Construct | {W}: Bladed Sentinel gains vigilance until end of turn. 2/4 |
A Tale for the Ages | 1W | Enchantment | Enchanted creatures you control get +2/+2. |
Orim's Prayer | 1WW | Enchantment | Whenever one or more creatures attack you, you gain 1 life for each attacking creature. |
Slinking Giant | 2RR | Creature — Giant Rogue | Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn. 4/4 |
Pact Weapon | 3B | Artifact — Equipment | As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card. |
Strefan, Maurer Progenitor | 2BR | Legendary Creature — Vampire Noble | Flying At the beginning of your end step, create a Blood token for each player who lost life this turn. Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn. 3/2 |