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17 May 2024: Card library updated.

Kin-Tree Invocation

BG · Sorcery

Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.

Similar cards

Color identity:
NameManaTypeText
Fade from History 2GGSorcery Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.
Spirit Mirror 2WWEnchantment At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token. {0}: Destroy target Reflection.
Dauntless Cathar 2WCreature — Human Soldier {1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery. 3/2
Kessig Wolfrider RCreature — Human Knight Menace {2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token. 1/2
Supreme Phantom 1UCreature — Spirit Flying Other Spirits you control get +1/+1. 1/3
The Dalek Emperor 5BRLegendary Artifact Creature — Dalek Affinity for Daleks (This spell costs {1} less to cast for each Dalek you control.) Other Daleks you control have haste. At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace. 6/6
Stitcher Geralf 3UULegendary Creature — Human Wizard {2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way. 3/4
Rammas Echor, Ancient Shield 3WLegendary Artifact Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender. At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Disrupt Decorum 2RRSorcery Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Whispering Wizard 3UCreature — Human Wizard Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn. 3/2
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