M:tG card similarity search
1U · Artifact Creature — Cyborg Artificer
Spells you cast that refer to artifacts or Contraptions in their rules text cost {1} less to cast. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Magnetic Flux | 2U | Instant | Artifact creatures you control gain flying until end of turn. |
Restoration Gearsmith | 2WB | Creature — Human Artificer | When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand. 3/3 |
Minamo Sightbender | 1U | Creature — Human Wizard | {X}, {T}: Target creature with power X or less can't be blocked this turn. 1/2 |
Myr Matrix | 5 | Artifact | Indestructible (Effects that say "destroy" don't destroy this artifact.) Myr creatures get +1/+1. {5}: Create a 1/1 colorless Myr artifact creature token. |
Goblin Smuggler | 2R | Creature — Goblin Rogue | Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Another target creature with power 2 or less can't be blocked this turn. 2/2 |
A-Lapis Orb of Dragonkind | 2U | Artifact | {T}: Add one mana of any color. When you spend this mana to cast a Dragon creature spell, scry 2. |
Urza, Prince of Kroog | 2WU | Legendary Creature — Human Artificer | Artifact creatures you control get +2/+2. {6}: Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types. 2/3 |
Gruul Scrapper | 3G | Creature — Human Berserker | When Gruul Scrapper enters the battlefield, if {R} was spent to cast it, it gains haste until end of turn. 3/2 |
Thundering Mightmare | 4G | Creature — Horse Spirit | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature." 3/3 |
Yusri, Fortune's Flame | 1UR | Legendary Creature — Efreet | Flying Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs. 2/3 |