Card Codex

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17 May 2024: Card library updated.

Kindly Cognician

1U · Artifact Creature — Cyborg Artificer

Spells you cast that refer to artifacts or Contraptions in their rules text cost {1} less to cast. 1/3

Similar cards

Color identity:
NameManaTypeText
A-Geological Appraiser 3RRCreature — Human Artificer When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 3/2
Withering Boon 1BInstant As an additional cost to cast this spell, pay 3 life. Counter target creature spell.
Myrsmith 1WCreature — Human Artificer Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token. 2/1
A-Splitting the Powerstone 2UInstant As an additional cost to cast this spell, sacrifice an artifact. Create two tapped Powerstone tokens. Draw a card.
Mondronen Shaman 3RCreature — Human Shaman Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman. 3/2
Ulvenwald Mystics 2GGCreature — Human Shaman Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics. 3/3
Embalmer's Tools 2Artifact Activated abilities of creature cards in your graveyard cost {1} less to activate. Tap an untapped Zombie you control: Target player mills a card.
Shrapnel Blast 1RInstant As an additional cost to cast this spell, sacrifice an artifact. Shrapnel Blast deals 5 damage to any target.
TARDIS Bay Plane — Gallifrey The first spell you cast during each of your turns with mana value 2 or greater has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) When chaos ensues, gain control of target artifact. Then planeswalk.
Desperate Stand RWSorcery Strive — This spell costs {R}{W} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
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