Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kindred Discovery

3UU · Enchantment

As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.

Similar cards

Color identity:
NameManaTypeText
Unnatural Selection 1UEnchantment {1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Mistform Mutant 4UUCreature — Illusion Mutant {1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. 3/4
Crippling Fear 2BBSorcery Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Circle of Solace 3WEnchantment As Circle of Solace enters the battlefield, choose a creature type. {1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
Herald's Horn 3Artifact As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Elvish Soultiller 3GGCreature — Elf Mutant When Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library. 5/4
Imagecrafter UCreature — Human Wizard {T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. 1/1
Progenitor's Icon 3Artifact As Progenitor's Icon enters the battlefield, choose a creature type. {T}: Add one mana of any color. {T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
Harsh Mercy 2WSorcery Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
Rivals' Duel 3RSorcery Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)
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