M:tG card similarity search
5BB · Sorcery
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Name | Mana | Type | Text |
---|---|---|---|
Wild Shape | G | Instant | Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability. • 1/3 Turtle with hexproof. • 1/5 Spider with reach. • 3/3 Elephant with trample. |
Terminal Agony | 2BR | Sorcery | Destroy target creature. Madness {B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Trip Wire | 2G | Sorcery | Destroy target creature with horsemanship. |
Daring Demolition | 2BB | Sorcery | Destroy target creature or Vehicle. |
Eviscerate | 3B | Sorcery | Destroy target creature. |
Impale | 2BB | Sorcery | Destroy target creature. |
Murder | 1BB | Instant | Destroy target creature. |
Finders, Keepers | 5B | Sorcery | Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) |
Angelic Destiny | 2WW | Enchantment — Aura | Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand. |
Heirloom Blade | 3 | Artifact — Equipment | Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip {1} |