M:tG card similarity search
4UU · Creature — Crab
{1}{U}, {T}: Put target green creature on top of its owner's library. 4/5
Name | Mana | Type | Text |
---|---|---|---|
Vault 13: Dweller's Journey | 3W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries. |
Descendant of Soramaro | 3U | Creature — Human Wizard | {1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order. 2/3 |
Narrow Escape | 2W | Instant | Return target permanent you control to its owner's hand. You gain 4 life. |
Waiting in the Weeds | 1GG | Sorcery | Each player creates a 1/1 green Cat creature token for each untapped Forest they control. |
Boneyard Parley | 5BB | Sorcery | Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards. |
Skirk Drill Sergeant | 1R | Creature — Goblin | Whenever Skirk Drill Sergeant or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard. 2/1 |
Dreamshaper Shaman | 5R | Enchantment Creature — Minotaur Shaman | At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. 5/4 |
Kazandu Stomper | 5G | Creature — Beast | Trample When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand. 6/5 |
Unlucky Witness | R | Creature — Human Citizen | When Unlucky Witness dies, exile the top two cards of your library. Until your next end step, you may play one of those cards. 1/1 |
Expand the Sphere | 3G | Sorcery | Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |