Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

King Crab

4UU · Creature — Crab

{1}{U}, {T}: Put target green creature on top of its owner's library. 4/5

Similar cards

Color identity:
NameManaTypeText
Wu Spy 1UCreature — Human Soldier Rogue When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into their graveyard. 1/1
Aphetto Vulture 4BBCreature — Zombie Bird Flying When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library. 3/2
Lantern of Insight 1Artifact Players play with the top card of their libraries revealed. {T}, Sacrifice Lantern of Insight: Target player shuffles.
Mercenary Informer 2WCreature — Human Rebel Mercenary Mercenary Informer can't be the target of black spells or abilities from black sources. {2}{W}: Put target nontoken Mercenary on the bottom of its owner's library. 2/1
Callous Deceiver 2UCreature — Spirit {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate only once each turn. 1/3
Vacuumelt 2USorcery Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target creature to its owner's hand.
Sage Aven 3UCreature — Bird Wizard Flying (This creature can't be blocked except by creatures with flying or reach.) When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order. 1/3
Skyclave Invader Creature — Phyrexian Merfolk Scout Flying When this creature transforms into Skyclave Invader, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. 2/4
Wirewood Symbiote GCreature — Insect Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn. 1/1
Truth or Tale 1UInstant Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.
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