M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Alaborn Veteran | 2W | Creature — Human Knight | {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. 2/2 |
| Eliminate the Impossible | 1U | Instant | Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
| Chitterspitter | 2G | Artifact | At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter. Squirrels you control get +1/+1 for each acorn counter on Chitterspitter. {G}, {T}: Create a 1/1 green Squirrel creature token. |
| Nylea's Emissary | 3G | Enchantment Creature — Cat | Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Trample Enchanted creature gets +3/+3 and has trample. 3/3 |
| Dralnu's Crusade | 1BR | Enchantment | All Goblins get +1/+1. All Goblins are black and are Zombies in addition to their other creature types. |
| Baton of Courage | 3 | Artifact | Flash Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn. |
| Monkey Monkey Monkey | 3G | Creature — Monkey | As Monkey Monkey Monkey enters the battlefield, choose a letter. Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter. 1/1 |
| Gold Pan | 2 | Artifact — Equipment | When Gold Pan enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
| Barbarian Class | R | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste. |
| Fists of Flame | 1R | Instant | Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. |