Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

King of the Pride

2W · Creature — Cat

Other Cats you control get +2/+1. 2/1

Similar cards

Color identity:
NameManaTypeText
Avacyn, Angel of Hope 5WWWLegendary Creature — Angel Flying, vigilance, indestructible Other permanents you control have indestructible. 8/8
Meren of Clan Nel Toth 2BGLegendary Creature — Human Shaman Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand. 3/4
Predatory Focus 3GGSorcery You may have creatures you control assign their combat damage this turn as though they weren't blocked.
Detective of the Month 2UCreature — Human Detective Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Detectives you control can't be blocked. Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token. 2/3
Shaile, Dean of Radiance 1WLegendary Creature — Bird Cleric Flying, vigilance {T}: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn. 1/1
Towering Titan 4GGCreature — Giant Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control. Sacrifice a creature with defender: All creatures gain trample until end of turn. 0/0
Rider in Need 2WSorcery — Adventure Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)
Ardenvale Fealty 1WInstant — Adventure Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)
Din of the Fireherd 5B/RB/RB/RSorcery Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.
Phantasmal Sphere 1UCreature — Illusion Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it. When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere. 0/1
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