M:tG card similarity search
2W · Creature — Human Scout
Double strike When Kinjalli's Dawnrunner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/1
Name | Mana | Type | Text |
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Flamespeaker Adept | 2R | Creature — Human Shaman | Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn. 2/3 |
Survivor of Korlis | W | Creature — Human Soldier | First strike {1}{W}, Exile Survivor of Korlis from your graveyard: Scry 2. 1/1 |
Lancer Sliver | 2W | Creature — Sliver | Sliver creatures you control have first strike. 2/2 |
Striking Sliver | R | Creature — Sliver | Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.) 1/1 |
Unicycle | 2 | Artifact — Equipment Vehicle | First strike, haste Equipped creature has first strike and haste. Equip {1} Crew 1 3/1 |
Sharpened Pitchfork | 2 | Artifact — Equipment | Equipped creature has first strike. As long as equipped creature is a Human, it gets +1/+1. Equip {1} |
Sandstone Warrior | 2RR | Creature — Human Soldier Warrior | First strike (This creature deals combat damage before creatures without first strike.) {R}: Sandstone Warrior gets +1/+0 until end of turn. 1/3 |
Sarevok, Divine Usurper | 3WB | Legendary Creature — Human Knight | First strike At the beginning of combat on your turn, target creature you control gains first strike and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 4/4 |
Quick Draw | R | Instant | Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn. |
Maro's Gone Nuts | GG | Enchantment | Double any effect that doubles. (It quadruples.) |