Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kinjalli's Sunwing

2W · Creature — Dinosaur

Flying Creatures your opponents control enter the battlefield tapped. 2/3

Similar cards

Color identity:
NameManaTypeText
Frostwind Invoker 4UCreature — Merfolk Wizard Flying {8}: Creatures you control gain flying until end of turn. 3/3
Battlefield Percher 3BBCreature — Bird Flying Battlefield Percher can block only creatures with flying. {1}{B}: Battlefield Percher gets +1/+1 until end of turn. 2/2
Mogg Jailer 1RCreature — Goblin Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less. 2/2
Faceless Devourer 2BCreature — Nightmare Horror Shadow (This creature can block or be blocked by only creatures with shadow.) When Faceless Devourer enters the battlefield, exile another target creature with shadow. When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control. 2/1
Lurking Deadeye 3BCreature — Human Assassin Flash When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn. 4/2
Stadium Vendors 3RCreature — Goblin When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose. 3/3
Vhal, Scholar of Elements 2URLegendary Creature — Human Wizard When this creature specializes, remove all study counters from it. When you do, Vhal, Scholar of Elements deals that much damage to target creature or planeswalker an opponent controls. {T}: Draw a card, then discard a card. 4/4
Void Grafter 1GUCreature — Eldrazi Drone Devoid (This card has no color.) Flash (You may cast this spell any time you could cast an instant.) When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn. 2/4
Blessed Hippogriff 3WCreature — Hippogriff Flying Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn. 2/3
Spinewoods Paladin 4GCreature — Human Knight Trample When Spinewoods Paladin enters the battlefield, you gain 3 life. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 5/4
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